The end of this volume is near, but does this issue deliver on the title’s premise? Read on to find out.
The official description from Zenescope:
It’s all been building toward the final stand between the Being and those who oppose him. Can humanity stand a chance against an all-powerful, vengeful deity? Has the time of reckoning arrived? The battle that will decide the fate of the Grimm Universe’s deadliest villain begins now!
The story flows smoothly, as the creative team carefully charts their course and sets the stage for next month’s finale. There’s a lot that goes into this particular release and believe me when I say fans of the franchise will no doubt eat this up. But at the same time there’s certainly room for improvement. So in short: we have a good jaunt that carries its weight with minor imperfections.
Raven Gregory, and Joe Brusha help craft the narrative with script writer Pat Shand, as they push a confrontation between current and former allies. The text kept going in a way that cut right to the core of the motivations of each varied player. I did find a couple moments where the plot dragged, but even so the bulk kept the pace well enough to keep my attention. And as I closed this comic I felt invested as I just can’t wait to see how it ends.
The illustrations are more than competent, as Butch Mapa lends his pencil to a full cast with plenty of unique quirks to go around. The talent from the first page to the final panel demonstrates his ability to deliver the demands of the written word but there were a couple instances where faces looked a bit off . Despite that when you add in the colors by Michelle Nucera there’s no doubt that the overall display is solid to be sure.
Grimm Fairy Tales presents Ascension #4 heats up as the confrontation between The Being and the Realm Knights gets going. The entire entry offers a promising start that’s been building for some time and for that sturdy reason it comes recommended.