Is there magic within these pages? Or is this one comic that needs to end? Read on to find out.
The official description from Zenescope:
Rise of the Water Nymphs Part 1 of 2
Hailey seemingly catches Belinda scheming with the Dark One and rushes to tell Wulf, the one person she trusts. However, Hailey’s own past is about to catch up with her and complicate things far more than she can imagine.
Following Realm War, what remained of our heroes formed a school where the young and gifted could be trained to be Knights. Thus far it’s been a more or less successful endeavor with just a few bumps along the way. And the creative team knows that as they yet again pen the beginnings of a story that highlights one of our new leads.
Joe Brusha and Ralph Tedesco work with script writer Pat Shand to pen an entry in the new era of Grimm Fairy Tales that absolutely plays up the established tropes of the lasting franchise. We have a yarn that brings up problems in another land, while one of our newly minted protagonists gets some meat to their respective narrative journey. I have to say it didn’t take long for me to get where Hailey‘s coming from and much of that is due to the written word supporting her.
What strikes me about this piece though happens to be the stunning art that simply litters its pages. Andrea Meloni handles the visuals as every second and uttered syllable finds the support it needs with an array of minimalist pencil strokes. From Sirens to Nymphs this is one talent that has a keen eye for the supernatural while also barring in mind who our primary players are. Add in the colors by Ivan Nunes and we’re left with an outstanding look for this comic book.
Grimm Fairy Tales #104 is superb entertainment that knows exactly who it’s audience is. The text can be a bit thin at times, but that lean framework also allows a certain amount of depth within these proceedings as this outing easily comes recommended.