Is this a proper jump-on point? Read on to find out.
The official description from Zenescope:
Sela and Belinda have taken a group of young highborns under their wings, but what horrible prophecy will keep these promising teens from reaching their true potential? As a malicious genie moves in secret through the school, the deepest, darkest secrets of the students will come to light!
A new era has begun for Grimm Fairy Tales! With the four realms of power at Sela Mather’s fingertips, life as the Guardian of Earth has never been more work. Jump on now!
This is the right time to join in on the excellent adventures featured in this line-up. The creative team is taking the new lease on narrative life they’ve been given and they’re running with it. But long time followers need not be worried, because they also have the wherewithal to keep continuity even with this time jump.
Joe Brusha and Ralph Tedesco work with Pat Shand to craft what is easily an outstanding script. In the previous outing we were introduced to a new dynamic plus cast members in a period following the events of the aptly named Realm War. One of the students at this academy brought a lamp with them and the results of that decision echo through these pages. Without spoiling too much the author grabs attention by using smart dialogue and a pace that never felt underdeveloped.
The visual component is usually one of the brightest spots in any title from Zenescope Entertainment. And thanks to the pencil strokes of Andrea Meloni that fact remains, as the comic is adorned with expert renditions. Each character is lightly detailed with just enough substance to craft a controlled experience. But when you add in the colors by Ivan Nunes the entire display sparkles and shines with a wholly unique personality.
Grimm Fairy Tales #102 is a superb continuation that’s downright easy to grade. I enjoyed each moment as new wrinkles and details came to play, especially as a certain vision sets up an overarching shadow. And so this title comes highly recommended.