Can our heroes rally enough strength to stop Ilsa Zane and her hijacking attempt? Read on to find out.
The official description from Dark Horse:
The conclusion of this three-part series reveals the story of how Commander Sarah Palmer became a Spartan-IV and leads directly into the exciting new mobile game from 343 Industries, Halo: Spartan Assault.
Sarah Palmer and her new comrade Spartans are thrust into action when a violent insurgent group attempts to seize the UNSC flagship Infinity. Is their Spartan cunning a match for the insurgents’ brilliant guerrilla tactics?
The point of this mini-series is obvious as it fills-in some Halo history, but thankfully the creative team instills enough substance to make this purchase worthwhile. In short: strap yourself in for what promises to be a good joyride in space.
Brian Reed does fine job handling the labors of the script. There’s not much meat to this adventure, but as this brief arc reaches its conclusion we realize that doesn’t matter. There were moments along the way that suffered from some corny dialogue as scenes that should have carried more weight got lost in stereotypical anecdotes. That said, the author also delivered a couple twists and turns that made reference to both the past and future of this franchise. So much so that it left me with the realization, that I just can’t wait to see where it all goes from here.
The art by Marco Castiello complements the narrative quite well. To be honest the details and style allowed me to sit back then zone in on what looked like a proper extension of a property that’s loved around the world. There were some panels that seemed a bit jagged, as the line work left that impression that the illustrator rushed a bit to get to the finish. But for the most part these were few and far between. To sum up: the renditions matched the overall quality of the written word.
In the end Halo Initiation #3 turned out to be an action movie with very little depth, but it was a good one at that. Recommended.