Is this really a pivotal issue? Read on to find out.
The official description from Zenescope:
The Lory’s mysterious past and origin are finally revealed and the answers will shake the Wonderland universe to its very core. When the long lost twin sister of Alice sets in motion events that will haunt Calie and her daughter Violet for the rest of their lives, a drastic decision must be made. Keeping running…or take a stand against the evil that is Wonderland. Elsewhere, a motel worker discovers an urban legend come true has checked into one of their rooms, but when her curiosity gets the best of her and she decides to investigate, she will quickly learn that when it comes to the sinister realm of Wonderland, you may check in… but you won’t check out.
As the terror of Wonderland grows, the creative team seems to simply bask in the horrors they’ve wrought. In so many ways that may seem devilish, but trust me, it’s something they deserve as varying pieces start to fall into place.
Pat Shand pens a script that has so many influences from Raven Gregory it’s simply uncanny. Between the two gifted (or deranged) minds we see that madness has a plan and it’s one that spells doom for the Liddle family. From the first page to the final panel the author does a tremendous job delivering a narrative that feels like an essential connector in an ever evolving saga. It’s text heavy to be clear but in a way that doesn’t tarnish the piece by any stretch of the imagination.
The art by Antonio Bifulco fits within the confines of the story. Thick pencil strokes and detailed character work yields legitimacy while emboldening prior elements of the growing adventure. When it comes to the duties of the illustrator it can be a difficult balancing act mixing real life with all the terror one can imagine. Thankfully for the most part, minus a few stumble here and there, he succeeds.
Grimm Fairy Tales presents Wonderland #14 is a must-own comic that happens to be extremely worthwhile. Highly recommended.