Is there enough meat to end this volume on a high note? Read on to find out.
The official description from Aspen:
Be prepared because everything you thought you knew about magic is about to vanish!
The wizard Kon faces his greatest challenge, as he must make amends for the past by battling the combined might of Orlana, Serké and Samsun, with only the witch Dura by his side. Meanwhile, in the Golden Hall, Hank, Sudana and Sparkles must make a devastating choice‹to either fight their friends Alle and Hector, or allow the Realm to be overtaken by their dark magic. And the fight for Earth worsens, as battle lines are further drawn by the most unexpected source, and the fate of the very planet will lay in the balance!
Because there’s no solicited Charismagic #7, there’s a lot left to be wrapped up here and the author does a commendable job keeping momentum strong all the way to the cliffhanger finish. Whether you agree with the choices made by Vince Hernandez or not, everything that happens feels like the right evolution for these characters and the franchise they inhabit. That said, quite a few of the wrinkles felt rushed and poorly transitioned. The end result is an off balance piece that delivers positive progression but fails to birth something that sparkles then shines when it honestly needs to.
Vincenzo Cucca handles the art perfectly, so much so that despite any mishaps along the way he nearly dispels any potential doubts regarding the future of the title. The illustrations are not realistic by any stretch of the imagination but they convey enough real world emotion in their stylized antics to make the whole of the tale functional and inviting. In short: buy the comic book for the very pretty pictures.
Charismagic (vol.2) #6 is a passable issue that’s saved by developments and renditions that invite attention and even light praise. Recommended.