True Blood #10 Review


Admittedly I am not a big fan of comic book adaptations of movies, TV shows or videos games. Neither have I been a big advocate or follower of vampire pop-culture, with that said there have been a few that have popped up on my radar that I have enjoyed quite a bit as of late. But is this comic book one of the better ones? Read on to find out.

The official description from IDW:

Now that the ‘Shake For Me’ storyline has come to a close, we take a closer look at ALCIDE HERVEAUX and what makes this brooding werewolf tick, in this special one-off story!

Going into True Blood #10 I attempted to keep my mind open and for that I was generally rewarded. While I am far behind the national curve of True Blood knowledge and fandom I found this book to be heart felt and intriguing. A story featuring Alcide helping a little girl escape her grandmother’s eternal trap while trying to destroy a talisman made for an engaging journey.

Our temporary protagonist uses a tactic which plays right into the greed of this little girl’s elder all while weakening and reminding him of his own grandmother.  Which in my opinion succeeds in capturing the reader’s emotions, specifically their affection and sympathy.  In the end Alcide uses his strength and knowledge of Nannan’s weakness to save this girl from a life doomed to purgatory while keeping his own kind from destruction. In the end writer Michael McMillian does a nice job interpreting Alan Ball’s vision without alienating non-HBO viewers, like myself.

Gregg Scott does nice work with the art but I wish he used less detail.  At times it all seems to be a bit much especially when trying to convey an overwhelming attack on the senses of a werewolf.  This is a perfect case where the less is more theory should be applied.

Overall though I thought it was a good representation of a well established property, which by the end made me want to give True Blood an honest evaluation in both print and on TV.  Recommended.

3.5/5

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