Does the arc close out on a high note, or does it fail under its own narrative weight? Read on to find out.
The official description from IDW:
The battle between S.P.I.D.E.R. and .T.H.U.N.D.E.R. comes to an unforgettable climax. Friends become foes! Foes become friends! As the mysterious Menthor makes his move, the fate of humanity itself rests on the shoulders of a now-powerless Dynamo!
Not to mince words: but this an absolutely corny adventure yarn from beginning to end. But trust me when I tell you it manages to be something more than the mere sum of its parts as the creative team steadily crafts a conclusion that’s more than worthwhile. So by all means suit up, grab a copy then find yourself a comfy seat so you can enjoy this rollicking ride.
What rung true about this particular script is how Phil Hester attacked the core of the human experience as we all see it today. I think many people the world over could remark on our shortcomings, and in a hyper reality with characters such as Dynamo it’s easy to attack that experience head on. It does carry some hokey scenarios that help align the various plot elements, but each of those slight detours are stacked with plenty of heart due to Iron Maiden and her sister, Kate Kane.
The illustrations handed in by Roger Robinson are a highlight for this franchise, because the talent has a knack for modern art with touches of comic history. Thick and thin lines work together to make the visual component a reality. Add in the colors done by Esther Sanz and you have a complete package that easily incorporates all the elements, outlandish or not, that the written word calls for. To sum up: buy the release for the text but collect it for the pictures within its pages.
T.H.U.N.D.E.R. Agents #8 dances a fine line between what fans consider present day and in the past. Thanks to the strength of the creative team we’re given a yarn that feels both natural and fluent in every sense of the word. Recommended.