Half-way through, is this really worthwhile? Read on to find out.
The official description from Zenescope:
Still reeling from the loss of Baba Yaga, Sela is shocked to discover a new ally in Jack Frost. But an urgent mission to recover a crucial weapon leaves her no time to convince the others of Frost’s questionable motives. Just then, the Dark Horde attacks Myst’s base and the Dark Queen’s hold on the realms continues to tighten.
With all that’s been going on since Earth was merged with the other realms, it’s been fun to see the players involved react to the developments therein. The creative team, for the most part, has charted a convincing course that’s kept me glued to my seat. In this latest entry what remains of our Realm Knights flees the scene in order to regroup while new battle lines are drawn within the Horde itself.
Things are getting interesting as Joe Brusha effortlessly plays in the wheelhouse that he knows too well. Whether it’s the heroic actions of Shang, the self doubt of Sela or the scheming of the Dark One this is an author that knows what to do with the diverse personalities locked in this conflict. Some of the key moments are predictable but that doesn’t make them any less enjoyable, as the written work keeps a focused pace from beginning to end. And as a side note: there happened to be a corny but beautiful sequence that brought us toward a fitting conclusion.
The illustrations by Sami Kivela captured the imagination with near perfect renditions. It’s a very large cast of both known and unknown players, as this talent uses deliberate pencil strokes to convey the situations at hand without ever overstepping their own significance. And when the colors by Maxflan Araujo get thrown in for good measure there’s plenty of room and worth to be found within these pages.
Grimm Fairy Tales presents Realm War #6 continues its trek through the Age of Darkness. It sports quality material, a crowded event and you know what? It’s all in good fun as this comes recommended.