After everything that’s happened does the creative team succeed in making what was once aged, crisp and fresh again? Read on to find out.
The official description from Zenescope:
A new era begins for Grimm Fairy Tales! With the four realms of power – Myst, Neverland, Oz, and Wonderland – at Sela Mather’s fingertips, life as the Guardian of Earth has never been more work.
However, when Sela is put in charge of a group of young, powerful highborns, she finds that protecting the world from the threat of otherworldly forces may be the least of her worries.
It’s always a hard thing taking a readily familiar piece of comic lore and giving both new and old readers an honest jump on point. This title has been around for a hundred issues, tie-ins, one-shots and mini-series’ so it’s understandable that even with the apparent aftermath of Realm War there’s still some narrative elements that might require more backstory.
Nonetheless franchise creators Joe Brusha and Ralph Tedesco work with script writer Pat Shand to make this outing a reality. And right from the opening page the author sets up some interesting elements born from the wake of Zenescope‘s recently started event. I honestly have no desire to spoil what’s within the confines of this release, but suffice to say that the surviving cast members and the new trainees mesh well in a school environment that’s reminiscent of a certain Uncanny team. The dialogue flows naturally and fights the urge to over explain itself as this becomes part of the shared cannon.
The visuals are handed in by Andrea Meloni who complements the players locked into this beginning. And as we’re introduced to both new and familiar ones we see a talent that brings them to life in a tapestry that’s simple but to the point. The pencil strokes never wash the page in a sea of unnecessary detail but instead give just enough to complete the panels in question. And when you add in the colors done by Renato Guerra this side of the experience more than supports its own body of text.
Grimm Fairy Tales #101 takes place after Realm War, which only makes this narrative territory more compelling. There are lingering questions but the creative team runs with it in a way that offers the possibility of adventure for any curious fanboys or fangirls. In short: this one absolutely comes recommended.