Rocket Girl #1: Review

Time travel, a kick-ass teenage heroine, and gorgeous detail-rich art. What the hell else could you want from a comic? How about an engaging story? Well, Rocket Girl #1 provides that, too.

Here’s the official word from Image:

A teenage cop from a high-tech future is sent back in time to 1986 New York City.  Dayoung Johansson is investigating the Quintum Mechanics megacorporation for crimes against time.  As she pieces together the clues, she discovers the “future” she calls home – an alternate reality version of 2013.

In most reviews the artist and writer are judged separately — we offer pithy paragraphs on each, and then smack a grade on the overall attempt. For Rocket Girl #1 that formula is harder, given that fact that writer Brandon Montclare and artist Amy Reeder created a nearly pitch-perfect premier where both the story and art work seamlessly together.

Here’s the premise: Dayoung Johansson has become unstuck in time — hailing from a futuristic New York where kids are cops, she’s traveled back to the late eighties to pluck-out the seedlings of corruption before they go full bloom. Like most premier issues, Rocket Girl #1 is mostly set-up and writer Brandon Montclare establishes this character by giving her actual shit to do: she flies, she arrests bad guys, she swirls around bad cops.

Artist Amy Reeder pounces on the opportunity to draw this heroine in action and we learn just as much about Dayoung Johansson from the way she moves, as we do the way she talks. Reeder’s art adds tremendously to the Dayoung’s characterization, revealing a girl with strong policing skills, but still lanky and unsure at the same time. When you can glean just as much from the art as you can the writing, it’s the sign of a great creative team.

Rocket Girl #1 is a very strong premier issue, with a hardly thing to complain about. This might be the start of something beautiful.


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