Is there enough fight left in this franchise to continue a second volume? Read on to find out.
The official description from Image:
Tensions are rising as Rock’s distrust for Izabel splits the rebel group in two. With resources dwindling and spirits descending, MannCorp’s assault-bots will have an easy time picking the team off unless they can find a way to work together.
There’s a lot at play, as this narrative for Burn the Orphanage pushes things further than ever before. The creative team right from the beginning instilled a spark that made this comic entertaining. To sum up: this is a release that on Wednesday deserves a look from curious onlookers.
Sina Grace and Daniel Freedman work together to easily craft a simple but competent path. The dynamic duo continues the exploits of this motley crew of survivors in a world where MannCorp has overtaken their city. From the first page to the end this issue employed some dark humor and an air of honesty while Rock and his friends continued to plot against a technological threat. I found some elements to be a bit questionable, such as a maniacal villain that’s a chip off the old block with little development, but the innate personality let me breeze past any potential side-steps.
There were some occurrences that didn’t sit well with me but the art by Sina Grace backed them up with the right visual flare to make the whole thing functional and entirely entertaining. His illustrations are quirky but consistent as he ebbs and flows with the essence of the old school beat ’em ups of the 90s. Add in the colors by Renee Keyes and you have a solid package that’s not overly detailed but strong enough to fit the text that feels inspired by the old school arcade brawlers.
Burn the Orphanage: Reign of Terror #2 is an outlandish but fun romp that feels like an aged video game with a stronger tale to tell. It’s absolutely over the top and might only speak to a select few but trust me that audience will be pleased. Recommended.