Doctor Who: Prisoner Of Time #10 Review


Doctor_Who_Prisoners_Of_TimeIt’s getting to the end of the 50th anniversary series, and this title doesn’t seem to be slowing down. Doctor Who: Prisoner Of Time #10 is the tenth issue and – you know the drill – it’s the tenth doctor, as played by David Tennant. So, how does it hold up?

The official description from IDW:

Our yearlong celebration of Doctor Who’s 50th anniversary continues! Brilliant! The Tenth Doctor takes the spotlight in this issue of a 12-part epic adventure featuring all 11 incarnations of the Doctor. The Doctor brings Martha to 1950s Los Angeles and the Griffith Observatory to give her a glimpse of Gallifrey, but soon encounters a film crew whose members are mysteriously disappearing!

I know some people would prefer Rose, but she appeared last issue (with the ninth) and, honestly, I think Martha is a great choice – she adds plenty of charm without being overtly comedic and the friendly nature between the two holds up well. This issue is a Doctor_Who_Prisoners_Of_Time_10fun romp but, at ten issues in, the title also knows when to refer to the back-story more. This issue’s ending is a little more than ‘Martha disappears’ and is much better off for it.

Scott and David Tipton offer a fun little story that does what the series has done best – mixing the old and the new. It’s a very modern Doctor, yet the story has all the hallmarks of an older issue – the plot is silly enough to be fun, yet not too farfetched to be pointless. It’s the charm of whimsical story telling that suits the movie setting and Tenth’s nature, with the writing easily capturing the right evocation.

Visually, this issue isn’t too bad either. Elana Casagrande does a good job on pencils, with plenty of definition. The Doctor and Martha look like the characters they should – the issue doesn’t rely on costume alone to get that message across. While Azzurra M. Florean doesn’t offer vibrancy, the colors offer plenty of subtle light and shading that works in the setting and almost romanticizes the panels, with lighting on faces and impressions of shadows on buildings- it’s the little touches that give it a strong visual appearance without relying on cheap gimmicks, high contrast or random explosions.

All in all, this is a strong issue for the mini-series and, with only two issues to go, it does a great job at ensuring things leave on a high. Allons-y!




S#!T Talking Central